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Well, it's been long enough since my last journal entry, so I might as well give the world an update and see what feedback I get. How are all my watchers doing?
Things go well at school, and I'm learning a lot about design and imaging, and I hope it's starting to show in my work! It's so great to be in an art major at a technical school: I've developed something of a reputation as "the art kid who for some reason is a great programmer".
Speaking of programming, my latest project, "Prog", is coming along rather nicely. Prog is a programming language designed to be a happy medium between Perl (which is about getting stuff built quickly, without regard to elegance) and Python (which is about getting stuff built simply and cleanly). The idea for Prog started ages ago, when I started programming, as an idea for a toy language project. The project has has progressed through numerous revisions and reincarnations, taking on countless names including jCode, jasm, LaX, Sylph, and sol.
As I've been working on these projects off and on, I've gained invaluable programming experience. Despite that no functional, non-esoteric, non-highly-domain-specific language has yet come out of these (mis)adventures, they've certainly formed the set of best learning experiences in my programming career. As such, I now have the technical skills to implement just the language I want! Right now, I have a lexer, part of a parser, and a type system in place. All that remains is to finish the parser and get going on the interpreter, and I'll have completed a dream that has been tormenting me for years.
So...thumbs up for Prog?
I'm mad busy this week. The end of the quarter is fast approaching, and I've got all these extrascholastic projects to wrestle!
Oh, yeah, since I noticed an increase in people's adding my antialiasing tutorial to their favourites, I figured I'd do a minor update on it. That ought to be done within the next few days.
Guess that's it.
If you're interested in Prog, you might try the Prog wiki, which, though not as up-to-date as it claims to be, is still a fairly good representation of where the language is heading. And if you haven't seen my antialiasing tutorial, I strongly encourage you to check that out, as well.
Cheers!
Things go well at school, and I'm learning a lot about design and imaging, and I hope it's starting to show in my work! It's so great to be in an art major at a technical school: I've developed something of a reputation as "the art kid who for some reason is a great programmer".
Speaking of programming, my latest project, "Prog", is coming along rather nicely. Prog is a programming language designed to be a happy medium between Perl (which is about getting stuff built quickly, without regard to elegance) and Python (which is about getting stuff built simply and cleanly). The idea for Prog started ages ago, when I started programming, as an idea for a toy language project. The project has has progressed through numerous revisions and reincarnations, taking on countless names including jCode, jasm, LaX, Sylph, and sol.
As I've been working on these projects off and on, I've gained invaluable programming experience. Despite that no functional, non-esoteric, non-highly-domain-specific language has yet come out of these (mis)adventures, they've certainly formed the set of best learning experiences in my programming career. As such, I now have the technical skills to implement just the language I want! Right now, I have a lexer, part of a parser, and a type system in place. All that remains is to finish the parser and get going on the interpreter, and I'll have completed a dream that has been tormenting me for years.
So...thumbs up for Prog?
I'm mad busy this week. The end of the quarter is fast approaching, and I've got all these extrascholastic projects to wrestle!
Oh, yeah, since I noticed an increase in people's adding my antialiasing tutorial to their favourites, I figured I'd do a minor update on it. That ought to be done within the next few days.
Guess that's it.
If you're interested in Prog, you might try the Prog wiki, which, though not as up-to-date as it claims to be, is still a fairly good representation of where the language is heading. And if you haven't seen my antialiasing tutorial, I strongly encourage you to check that out, as well.
Cheers!
Summer Update
Since I haven't updated this thing since that April Fool's disaster that DA pulled, I feel like I might as well make some kind of summer update.
I haven't been working on art lately. This summer has been devoted to programming and hanging out with friends and my girlfriend, and I've been going through some (positive?) changes in my life that, among other things, make me feel like doing things other than art. And that's fine by me, and I'll get back into the swing when I feel like it.
I've decided to stop capitalising DA as "dA", because it's pretentious hipster bullshit and I'd rather be self-consistent than accurate. It's an acronym. Acron
Ha Ha Ha April Fucking Ha.
At least I get to be a vampire sparkle fairy.
Geom
I suddenly remembered that I like drafting and geometry, and that I hadn't done anything in ink for a while, let alone posted work here. So I bought a compass and drew a lot and posted the results. I hope you like them. They feel a lot like logos or crop circles to me. I plan to do a lot more.
Pal 1.0 Released
While working on some pixel art, I ended up getting incredibly frustrated with my palette, so I decided to make a program to help me choose colours. A few days later, I had a brand new pal: Pal 1.0! You can use Pal to create sexy smooth palettes by drawing a Bezier curve through an HSV colour cylinder. Curves are easy to save and share, and Pal can generate palettes in several different sizes.
Hop on over to the home page to nab your copy of Pal 1.0 for Windows, or download it right away! The Mac and Linux versions of Pal 1.0 are coming soon. Comments, criticisms, and suggestions are always welcome! I will add suggested features and bug repo
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